Stupid inconsistencies in video games annoy me.
Take Halo, for example. It's, god knows, the 35th Century or something, we have faster-than-light starships that can jump across significant parts of the galaxy in weeks, we have fully self-aware AIs on a chip, we have cyborgs in powered battle armor with built-in energy shields, ... but that powered battle armor doesn't have night vision? Come ON.
This is a common thread in almost every shooter. (The only exception I'm personally aware of is Ghost Recon.) Either there is no night vision gear, or there's night vision gear but its batteries last 30 to 45 seconds and then it has to recharge for 2-4 minutes. As game detail, it's pathetically lame, and as a gameplay device, it's a cop-out at best. Fer crissakes, we had working, usable night vision gear forty years ago in Vietnam. It's still chic in many circles to look down our noses at Russian military hardware, but if any Russian equipment designer had dared to offer the Russian military night vision gear that crappy, they would have stood him up against a wall and shot him.
(Naturally, the darkness never impedes the attacking enemies in the least.)
Come on, game designers. We're talking present-day-to-futuristic here, not THAG BASH THINGS WITH ROCK. Give it a rest and join the 1990s at least. If the only way you can achieve the game balance you want is to leave the player stumbling around in the dark, squinting into the monitor trying to see anything more than six feet in front of him, you have failed at game design.
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over the last, er 15-20 years? of predator-alien-marine game variants, some were awesome, some sucked...
apparently the current xbox one is GOOD. you MUST play parts of the game as one of the three choices... possibly even a larval alien :> the predator of course, has vision modes galore, and aliens can just uh "see"... not clear about marines.
but giving you limits, like a flashlight... just adds to the mood, mostly, otherwise, what's the point of having any dark at all if it doesn't hinder you :)
i can't remember the name of the game i was playing most recently last, lots of giant alien spiders and such, but one of the weapon sights used tunneling neutrinos somethings to let you see THROUGH stuff *and* shoot as well. neat.
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What you're describing is "good challenge" taken far past its rational extreme and becoming "stupid frustration." I'm as much a fan of artificial difficulty like that, as I am of artificial length in the form of inane key-hunts.
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And by the 35th century, GAYDAR won't be necessary because DA,DT *might* have been rescinded by then.
*might*
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Never played Bioshock, but I've heard good things about it.
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Bioshock is more "Victory? foolish puppet, victory requires free will, you are here because we WANTED you here....what?! no I'm not talking to your game character, I'm addressing you, weak fleshbag holding the controller!"
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The other thing that I tend to dislike about HL is that the gameplay is so linear. There's generally only one way to accomplish any given goal, and generally only one order you can accomplish any given set of goals in.
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...and it did that by having no loading screens, and the ability to put a pullet in the brain of the NOC who was in the process of telling you vital information...and then wrapping it around a plot that...well.. had no loading screens or cut-scenes.. The original half-life had one of its greatest moments in "...they told me they dragged this thing from the Marianas Trench.. but I don't think that creature saw terrestrial waters until a month ago"... and HL2 did the same thing, all its backstory exposition was done in minor details, photos on walls, stuff you had to look for.
In many ways, I consider the movie PRIMER and HALF LIFE to have something in common.. the complete lack of expositionary dialogue that talks to the player, not the character (though, well, in the context of a game, they HAVE to bend that rule a little.)
but yeah... I'm a huge HL fan, but they need to fucking finish the shit already before nobody cares any more... I could have had a kid getting ready for high school, in the time I've been waiting for this story to come to a close...
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But yeah, the no-win situation... I have a feeling that EP3 will be the storyline epitomy of that..
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In real life, my field of view is extremely large. I can make big, almost random changes in orientation and never lose track of where I am, because I've seen enough of the world to have a mental picture assembled even of the things I haven't looked directly at yet. This is a phenomenally cool evolved capability for hunting.
Put on NVGs, though, and your field of vision gets reduced by at least half. Peripheral vision? What's that? Subconscious auto-orientation in surroundings? Nah.
One of the reasons I really dislike outdoor FPSes is for any realistic portrayal of terrain, the number of places someone can hide is so large, and the amount of territory you can see is so small, that to spot any sniper would require divine intervention. If you can see the sniper, then the game fails its realism check. If you can't, then the game fails its playability check.
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3x monitors would be pretty awesome.. one of these days I'll get to try that out
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Other than the main character's hyper-strong fingertips and thighs that could crush steel, it's a very workable game.
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That level of artificial handicap is just ... absurd beyond words. If I ever found myself with that much shake in my hands at the range, I would take it as meaning that I needed to cease fire immediately, safe the weapon, take a long break and get some food and fluids into myself. And possibly see a doctor.
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Hang on, I'll go look ...
...It appears to be the original Splinter Cell for PS2.
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I still strong recommend Conviction. Great game.
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Large cargo ship at Murmansk. Lots of birch forests nearby. Dull axe. Fill ship, comrade. Tea and maybe even rice when you're done.
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One of the things that drives me absolutely insane about Halo 1 and 2, for PC, in multiplayer mode is the inability for the servers to acknowledge that a live round, like a rocket or a thrown grenade, is STILL live even if I die immediately after deploying it. I mean, I can see the grenade flying through the air, even though I'm dead....who knew that ordinance becomes instantly inert if, between the time it's armed/fired and it impacts, the user dies?
I assume that IEDS work like this in real life. Like, if we kill the dude planting it with an Apache or a UAV, the IED becomes instantly harmless and can be ignored.
Also, if spawn killing snipers worked as well IRL as in Halo, we'd need exactly TWO people deployed for the entire War on Terror. One guy in Iraq, and one in Afghanistan.
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It's where someone gets step up nicely on a perch somewhere with the sniper rifle and just kills everyone iommediately after they respawn. Total game killer. How can you give a flying fuck about the game if you just get killed a half second after you respawn *every* time?
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Honestly, I tend to feel that simply being able to do that is indicative of poor game design. But then, I really have very little interest in respawn-on-demand deathmatch games anyway. I find them mindlessly shallow and completely non-involving.
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But, at least with the ghillie suit, in PvP play, you could (as a human) easily look at the grass and tell the difference between a bush, and a ghillie suit. Even from way far away, through the sites of your barret... Sort of disappointing. I don't recall if I played any night time missions.
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I'll fail to see that, and raise you...
Another pet peeve is the inevitable "jump between little, optionally moving, platforms with optional killer pendulums to get to the next stage" game design cop-out. It does NOTHING to advance the plot, makes no logical sense in the setting [See "Galaxy Quest" for a good take on THAT], and is just there to reinforce that targeting and firing are well-done, but movement mechanics inevitably suck.
I agree with the notion that futuristic battle armor and mechs should just present a human-usable synthesis of whatever sensory information is available in the area without the operator having to think about it.
As for future Gaydar...not necessary. My Halo Spartan is _lavender_. [Another Haloverse pet peeve...fixed armor colors? No smart camouflage?]
Re: I'll fail to see that, and raise you...
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