So ... they claim to be able to deliver high-frame-rate, high-definition games over consumer internet connections by using proprietary compression systems, but it's independent of the ability of the user's computer to decompress the stream in real time and independent of its power to render the video?
.... RIGHT. I'll believe that when I see it. "I love the smell of vaporware in the morning."
Interest you in a nice historic bridge? It's going cheap this week....
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Any $200 computer today can display compressed video, and most any network connection can handle streaming it.
Grabbing keyboard and mouse data and providing it to their servers is trivial.
Only question would be latency / lag.