ea_spouse tells the story of the EA Sweatshop and EA's apparent employment and HR policy -- "Lie to prospective developers, get'em in, use'em up, burn'em out, then discard'em and get a new batch." EA is working their developers eighty to ninety hours a week for a year at a time, with no overtime and no comp time whatsoever, and their product schedules are clearly planned on that basis from the start. EA has apparently decided it's more cost-effective to regard entire development teams as single-use, throwaway fungibles.
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